The Heirs of the Huns

So here I am again writing my second guide. After the unexpected successes of my first guide I’ve decided to write another one based on another favourite faction of mine: The Hungarians. I’ve been around here for almost two years and everywhere I go read that most people don’t play the Hungarians or don’t like them, I was stunned when I read that as I personally think that the Hungarian campaign, if played correctly, can be one of the most difficult and therefore the most enjoyable campaign(behind the Russians and Byzantines) of the game.
Just as in my last guide I’ll try to tell you how I play the Hungarians and with luck try to convert some of you to try them as well with a different eye.
Table of Contents:
Starting position in Game
The Hungarian army
- my Early Army
- My High Army
- My late Army
The Campaign
- First turns
- First targets and their use
- Diplomacy (your allies and enemies)
- Strategies for later on
Starting position of the Hungarian Empire

As you can see the Hungarians start out with two fairly developed cities: A castle in the form of Bran and a large town in the form of Budapest. They also have 4 medium sized stacks, a princes, the legendary general Istvan, a cardinal and a spy. You are surrounded by the potentially very strong Holy Roman Empire in the west, the Poles in the North, the Byzantines in the south and the Venetians are near you as well. In the east you are backed by the Black Sea and the first means of expansion primarily exist out of the rebel settlements in the east and south.
The Hungarian Army
The Hungarian army is in the beginning a typical eastern styled army with strong mounted archers and with poor infantry, later on their army evolves to a more western styled army and they get the availability of knights and heavy shock infantry. If you have read my Russian guide then you know that I fight via a MLS(multiple line system). This system is based on the early Roman Legionary system with some adjustments so it works like I want it to work.
I work with three main infantry lines: The first line usually spears to decrease the number of casualties from enemy charges, the second line consists out of heavy shock infantry, I use this second line to flank the all ready engaged enemy infantry. The third line consists logically out of archers to pummel the enemy as they close in or to provide support for my engaging infantry. Besides these three main lines I have the rest of the army composed out of cavalry, preferably mounted archers supported by heavy knights. The heavy knights are used to close the final at the rear when the second line has outflanked the enemy infantry.
The Early Hungarian army







You can compare the early Hungarian army in a way with the early army of the Russians, they both get a “strong” spear unit and they both have to rely on the mounted archers. Just like every eastern European faction they get very crappy militia units. In Western Europe and especially Italy you can get around with these guys for quite some time, in Eastern Europe not. But the great bonus that the Hungarians have above the Russians is that they start with a castle in Bran, which can very quickly be upgraded so that you can get more reliable soldiers.
Your infantry department consists out of slav levies, pavise spearmen, the infamous spear militia and the Croat axemen. Now dump the slav levies and the spear militia and you are left with two units you can use quite nicely. Though in the very early beginning of the game you won’t have access to the axemen and pavise spearmen but that doesn’t matter, you’ll get them soon enough.
In terms of cavalry you have the Magyar mounted archers. These guys come in handy but they aren’t top notch. Don’t expect to defeat the strong mounted archers of the Byzantines with these guys! You won’t get heavy cavalry other then your general’s bodyguard but these guys are formidable and very reliable to beat other heavy cavalry regiments of your enemies.
The missile infantry you get are of course the peasant archers who are handy in the beginning but must be replaced as soon as possible. The first replacement you get are the Bosnian archers who aren’t perfect either but are better.
Early army composition:
4 Croat Axemen, 4 Pavise Spearmen/ 8 spear militia, 4 peasant archers/4 bosnian archers, 6 Magyar cavalry units and one general.
As you can see I’ve left one slot open, this slot is for a mercenary unit or a siege weapon like a ballista.
The High Hungarian Army




The High Hungarian army is immediately a lot stronger then your early Hungarian army. With the addition of Dismounted feudal knights you get a very strong and very reliable heavy infantry unit, these guys take over my entire infantry section as soon as I get them. They are strong enough to sustain against a heavy charge and can hold their own in a prolonged melee battle.
In the cavalry department you get your first heavy cavalry battalion and they aren’t least either. Feudal knights are top notch cavalry, can be used till the end of the game and have very few downfalls. The only problem you have now is to choose whether or not you use more of these guys or more of the Hungarian nobles who you get to. The Hungarian nobles are very able mounted archers and also better then the Magyar cavalry. These guys act as my personal police force in my battles against rebels. And stay in my army till the end of the game.
In the missile infantry department you can also notice a strong improvement in the form of pavise crossbow militia and the regular crossbowmen. I prefer the first as they can be kept freely in your cities and they have a higher defence rate and missile damage rate.
Medium army composition:
8 dismounted feudal knights, 4 pavise crossbow militia, 3 Hungarian nobles, 3 Feudal Knights and one general.
Again one slot is open for a mercenary unit or a siege weapon. Sometimes I fill this slot with an extra cavalry unit.
The tactics used with this army differs almost nothing with the early army except perhaps the role of the heavy cavalry. Dismounted feudal knights can hold against heavy charges but not as well as spearmen. Here the cavalry comes in to play.
Besides their natural role of a flanking force I also tend to use them as a distraction for the enemy cavalry parts. Together with the Hungarian nobles I shred the enemy cavalry to pieces before I launch my rear charge with my own heavy cavalry. This way I’m certain that my infantry can be used for another battle rather then seeing the nearest recruitment depot for a quick retrain.
The Late Hungarian Army





The High Hungarian army is in my opinion the finest army of the eastern European world. They have a strongly balanced cavalry department with a strong infantry unit to act as an anvil. Together with the invention of gunpowder, you have access to one of the most strongest ranged units in the game. Along with the addition of cannons as basilisks and serpentines nothing can stop you.
In the cavalry department you now have access to the strongest cavalry of your arsenal: the Royal Banderium, the chivalric knights and the Hussars. There is no difference between the Royal Banderium or the chivalric knights, but I prefer the Royal Banderium because they look better.
Hussars are light cavalry who can be very handy to take on fleeing enemy cavalry regiments and that cowardly general that you see running every now and then. Plus they can be a key weapon against the Mongol and Timurids. I always have a hard time deciding what my cavalry part of my late army looks like because I always stick to my standard slots for cavalry and infantry, so I look at my enemy to base my cavalry on that.
In the infantry department you get your finest addition: the dismounted chivalric knights, they are way better then the Berdiche Axemen and can hold their own against Venetian infantry. There is nothing that they can’t beat but that doesn’t say that they are invincible.
The missile infantry part of the army is reinforced with Arquebusiers. You don’t get a uber missile unit like the dismounted Dvor cavalry of the Russians so with these guys you are on your top. I don’t really like them as they have that crappy fire by rank rule which makes them useless in my opinion. I rarely use them but if I do use them I combine them with pavise crossbow militia.
Late Army composition
For your European adversaries:
8 dismounted chivalric knights, 3 pavise crossbow militia, 3 Royal Banderium, 3 Hungarian Nobles, 2 serpentines and one general.
For your Eastern styled enemies(aka lots of mounted archers)
8 dismounted chivalric knights, 3 pavise crossbow militia, 3 hussars, 3 hungarian nobles, 2 serpentines and one general.
This time no slot is free for a mercenary unit or a siege engine as I’ve added the extremely useful serpentines to my army, for those of you who don’t know them use them once and you understand why I put them in my army. These guys wreck through enemy battle formations as a knife through butter. I don’t think that I have to explain the use of heavy cavalry against Europe and the use of light cavalry against Asia right?
The cavalry for the Asian conquests is primarily to attack the enemy cavalry. Your own infantry beats the Asian infantry without many problems, though be aware of the Hashashim of the Muslim factions, they can be a tough nut to crack.